modular techniques (2023)
Taken from a university assignment, Modular Techniques was my initial exploration into spatialising sound in the virtual domain.
"In the medium of video games, the player (or in this case, listener) has the choice to move through the scene at any speed they want, so the music must be composed to accommodate for a variety of durations. I achieved this by placing short looping cells or continuous tones around a virtual environment that the player can navigate through, hearing only the sounds in their close proximity.
The modules in this piece exist in two dimensions. The macro-modules are the separate installation rooms, and the interface between them is a common tone or other consonance, and then there are the micro-modules of individual looping cells or sustained tones within the installation, where the interface between them is their overlapping zones of attenuation. These are best seen in the lattice rooms and walkways - but exist in all of the installation."